Collaborative apps allow students and teachers to interact while studying. Apps are designed after games, which provide a fun way to revise. When the experience is enjoyable the students become more engaged. Games also usually come with a sense of progression, which can help keep students motivated and consistent while trying to improve. Examples of educational games are Dragon Box, Mind Snacks, Code Spells and many more.
Virtual education in K-12 schooling often refers to virtual schools, and in higher education to virtual universities. Virtual schools are “cybercharter schools” with innovative administrative models and course delivery technology.
Massively open online courses (MOOCs), although quite popular in discussions of technology and education in developed countries (more so in US), are not a major concern in most developing or low-income countries. One of the stated goals of MOOCs is to provide less fortunate populations (i.e., in developing countries) an opportunity to experience courses with US-style content and structure. However, research shows only 3% of the registrants are from low-income countries and although many courses have thousands of registered students only 5-10% of them complete the course. MOOCs also implies that certain curriculum and teaching methods are superior and this could eventually wash over (or possibly washing out) local educational institutions, cultural norms and educational traditions.
UWF’s online courses are made available through eLearning, which is hosted by Desire2Learn, one of the leaders in the online learning field. eLearning is widely used by UWF instructors to hold fully online courses and to supplement traditional courses with online content.
In last week’s webinar, we took a look at a new approach to eLearning Brothers templates: styles. These are a small change to the eLearning Brothers library that is very exciting! The post Webinar: Introducing eLearning Brothers Styles appeared first on eLearning Brothers.
You know that people learn in many different ways and at different times. To support these different learning needs, you will need different e-learning delivery methods. Additionally, you will need a way to develop and manage e-learning.
OIT will conduct emergency maintenance Friday evening (tonight) from 5pm to 9pm. While OIT does not anticipate any impact to users, there may be periods when users are unable to log into eLearning. (Users already logged into eLearning should not impacted by this maintenance.) Please see the…
Turnitin has scheduled a maintenance outage for this Saturday, March 17th, from 10am through 4pm. This time will be used for hardware updates and performance improvements. Users will be unable to submit and… More grade during this maintenance window, so Turnitin recommends that any submission deadlines be adjusted to fall outside this maintenance window. PLEASE NOTE: This DOES NOT impact the regular eLearning assignment tool. Please contact email@example.com if you have any questions. Thanks.
An eLearning outage has been scheduled for 9pm May 13 (Sat) until 7am May 14 (Sun). This 10hr window will be used to upgrade eLearning. During this time, eLearning will not be accessible. If you have any… More questions, please contact firstname.lastname@example.org.
Making payments and reviewing your campus like viewing to-dos and holds on the new combined Action Items card, seeing notes from your academic advisers, viewing your class rolls, reviewing financial aid awards and disbursements, viewing transfer credits, completing Registration Preparation from within ONE.UF, and view your teaching schedule.