The UT Dallas eLearning team assists faculty in the use of clickers (classroom polling technology). At UTD, the officially recommended clicker solution for academic courses is Turning Point Polling. Please… More click here to learn more. Faculty who are new to Turning Point Polling: If you would like to implement this software for your Summer 17 course/s, PLEASE USE THIS FORM TO SIGN UP… [ 73 more words ]
When selecting a learning management system, customers find that different providers subscribe to several different LMS pricing models. Some charge per learner, per use, or for a limited-time or perpetual licensing fee. Some of the basic pricing models are: LMS Learning Management System MORE
Gamified socialized learning offers the dialogue of social media platforms with the engagement and real-life rewards of a game. LMS user research done by Capterra shows that gamification is the fourth most desired eLearning feature.
The importance of self-assessment through tools made available on Educational Technology platforms has been growing. Self-assessment in education technology relies on students analyzing their strengths, weaknesses and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. One of the unique tools for self-assessment made possible by education technology is Analytics. Analytics is data gathered on the student’s activities on the learning platform, drawn into meaningful patterns that leads to a valid conclusion, usually through the medium of data visualization such as graphs.
With the Internet and social media, using educational apps makes the students highly susceptible to distraction and sidetracking. Even though proper use has shown to increase student performances, being distracted would be detrimental. Another disadvantage is increased potential for cheating. Smartphones can be very easy to hide and use inconspicuously, especially if their use is normalized in the classroom. These disadvantages can be managed with strict rules and regulations on mobile phone use.
How can you tailor a standard eLearning experience in a way that makes it feel personalized? Could you, in your wildest dreams, imagine your compliance eLearning courses being completed by word of mouth and recommendations MORE
Virtual classroom learning and microlearning have become commonplace in corporate training. Both options adapt beautifully to the modern classroom , which strives for adaptability, flexibility, and accessibility. At face-value, though, the connection between this EdTech option and this design model seems ambiguous at best. As training professionals, we do our best to keep up with current trends in the field. MORE
Then the organization started hiring contractors to update their existing eLearning courses, so they’d match the new guidelines. And eLearning often gets grouped under “web” guidelines. How Web and eLearning Guidelines are Different. eLearning Style Guide Considerations. MORE
Given this definition, educational technology is an inclusive term for both the material tools and the theoretical foundations for supporting learning and teaching. Educational technology is not restricted to high technology. Education technology is anything that enhances classroom learning in the utilization of blended or online learning.
At the end of last year, Bryan Jones from eLearningArt reached out to me for my predictions on the top 3 eLearning trends for 2018. He then took the responses from me and 56 other experts and put together a summary video of the top trends here and an article of the top eLearning trends here.
Choose the best technology for your school. Betsy Corcoran, cofounder and chief executive of EdSurge and an expert on the intersection of education and technology, helps you ask the right questions before making big tech purchases.
The most recent update to eLearning has introduced a bug which can potentially display incorrect due dates in the Daily Notification email update students receive nightly, as well as in the “To Do” and “What’s… More New” modules in the My eLearning tab. This bug will be fixed in the next eLearning update, which is currently scheduled to be applied over the winter break. [ 36 more words ]
^ Lombardi, P.; Giordano, S.; Farouh, H.; Yousef, W. (2012). “Modelling the Smart City Performance”. Inno- vation: The European Journal of Social Science Research. 25 (2): 137–149. doi:10.1080/13511610.2012.660325.
Technology is “rapidly and profoundly altering our brains.” High exposure levels stimulate brain cell alteration and release neurotransmitters, which causes the strengthening of some neural pathways and weakening of others. This leads to heightened stress levels on the brain that, at first, boost energy levels, but, over time, actually augment memory, impair cognition, lead to depression, alter the neural circuitry of the hippocampus, amygdala and prefrontal cortex. These are the brain regions that control mood and thought. If unchecked, the underlying structure of the brain could be altered. Over-stimulation due to technology may begin too young. When children are exposed before the age of seven, important developmental tasks may be delayed, and bad learning habits might develop, which “deprives children of the exploration and play that they need to develop.” Media psychology is an emerging specialty field that embraces electronic devices and the sensory behaviors occurring from the use of educational technology in learning.
As Gators, we have a different way of seeing things. It’s not about what’s in it for me, but what can be accomplished as we. It’s why together we’re doing research into some of the toughest problems in search of even tougher ones. Together, we’re leading the way through innovation and conservation to create a brighter future for Florida and the world. We are Gators, and together our impact is greater.