Group webpages, blogs, wikis, and Twitter allow learners and educators to post thoughts, ideas, and comments on a website in an interactive learning environment. Social networking sites are virtual communities for people interested in a particular subject to communicate by voice, chat, instant message, video conference, or blogs. The National School Boards Association found that 96% of students with online access have used social networking technologies, and more than 50% talk online about schoolwork. Social networking encourages collaboration and engagement and can be a motivational tool for self-efficacy amongst students.
Single Sign-On (or SSO) is a term that finds its way on to every LMS requirement list. It can appear complicated at first but it doesn’t have to be. In this post, we outline: What is SSO? What’s the difference between SSO and an API? How to decide which one is most suitable for your needs.
It is recommended that if you want to let students see their quiz responses after taking the quiz, you wait to check the box that says “Let Students See Their Quiz Responses” until all quizzes are taken. However, if you leave this box checked, students will see the quiz questions and responses even after the semester ends.
^ a b Ross, S., Morrison, G., & Lowther, D. (2010). “Educational technology research past and present: balancing rigor and relevance to impact learning” (PDF). Contemporary Educational Technology. 1 (1): 17.
Companies are spending more and more every year on training and development. However, dissatisfaction with learning management systems is widespread. The leading cause of dissatisfaction with LMS systems, according to a survey conducted by the Brandon Hall Group¹ is poor LMS reporting functionality. LMS LMS Reporting LMS Features MORE
Implementing e-learning – an “how to” guide by Derek Stockley – important tips and information about the successful implementation of e-learning systems in companies and organisations. This article was originally in EI Magazine (EI, Volume 2 Issue 7, February 2006, Ark Group Ltd). You can read it in PDF format (as published) here.
The importance of self-assessment through tools made available on Educational Technology platforms has been growing. Self-assessment in education technology relies on students analyzing their strengths, weaknesses and areas where improvement is possible to set realistic goals in learning, improve their educational performances and track their progress. One of the unique tools for self-assessment made possible by education technology is Analytics. Analytics is data gathered on the student’s activities on the learning platform, drawn into meaningful patterns that leads to a valid conclusion, usually through the medium of data visualization such as graphs.
Digitized communication and networking in education started in the mid-1980s. Educational institutions began to take advantage of the new medium by offering distance learning courses using computer networking for information. Early e-learning systems, based on computer-based learning/training often replicated autocratic teaching styles whereby the role of the e-learning system was assumed to be for transferring knowledge, as opposed to systems developed later based on computer supported collaborative learning (CSCL), which encouraged the shared development of knowledge.
If you are seeking a pre-licensure, pre-certification, or seeking to meet continuing education requirements, UF Professional Development can help. The majority of programs are self-paced and fully online, allowing working professionals to connect with a top-ranked university from anywhere, at any time.
Recently, an instructional designer friend of mine asked me, “Should Marketing review eLearning courses and approve them before they are released?” So, should Marketing review eLearning courses? The post Should Marketing Review eLearning Courses?
According to a report by the Electronic Frontier Foundation, large amounts of personal data on children is collected by electronic devices that are distributed in schools in the United States. Often far more information than necessary is collected, uploaded and stored indefinitely. Aside name and date of birth, this information can include the child’s browsing history, search terms, location data, contact lists, as well as behavioral information.:5 Parents are not informed or, if informed, have little choice.:6 According to the report, this constant surveillance resulting from educational technology can “warp children’s privacy expectations, lead them to self-censor, and limit their creativity”.:7
Computer-supported collaborative learning (CSCL) uses instructional methods designed to encourage or require students to work together on learning tasks, allowing social learning. CSCL is similar in concept to the terminology, “e-learning 2.0″ and “networked collaborative learning” (NCL). With Web 2.0 advances, sharing information between multiple people in a network has become much easier and use has increased.:1 One of the main reasons for its usage states that it is “a breeding ground for creative and engaging educational endeavors.”:2 Learning takes place through conversations about content and grounded interaction about problems and actions. This collaborative learning differs from instruction in which the instructor is the principal source of knowledge and skills. The neologism “e-learning 1.0” refers to direct instruction used in early computer-based learning and training systems (CBL). In contrast to that linear delivery of content, often directly from the instructor’s material, CSCL uses social software such as blogs, social media, wikis, podcasts, cloud-based document portals (such as Google Docs and Dropbox), and discussion groups and virtual worlds such as Second Life. This phenomenon has been referred to as Long Tail Learning. Advocates of social learning claim that one of the best ways to learn something is to teach it to others. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education. mobile-assisted language learning (MALL) is the use of handheld computers or cell to assist in language learning.
Many instructors have enquired about the price to the student. Below is the UTD Bookstore’s list of options for students, and the end price: Clicker device + 1 year Turning License – $49.75 Clicker device + 2… More year Turning License – $62.00 Used rental Clicker device – $19.60 1 year Turning License – $39.25 2 year Turning License – $43.00… [ 30 more words ]
UF offers undergraduate and graduate degrees at a number of off-campus, onsite locations throughout Florida. These programs are taught by UF’s top-ranked faculty, and students receive the same excellent academic, training, and research opportunities.